How rosters, scoring, and the shared-rider cap work
SMX Fantasy League runs supercross, motocross, and SMX leagues. Every team's roster has the same fixed shape across all three, but weekly scoring, tiebreakers, and a few other details differ by league type. Pick the tab below that matches your league — each one is a complete, standalone explanation of how that league type works, from roster to scoring to the shared-rider cap.
Every team's roster has the same fixed shape — there's no alternate configuration:
That's 4 riders total on every roster, every week, for every team in the league. In a supercross league, the 250 West and 250 East slots reflect real AMA Supercross's own West/East coast split — your West rider is only eligible on weekends the West coast races, and your East rider is only eligible on weekends the East coast races.
Each week, your team's score is the sum of your top-2 scoring riders from that week's race(s) — whichever two of your four riders scored the most points, added together.
There is no cap on that total. Your weekly score is simply whatever your top-2 riders combined for that week — it can be any value depending on how well those riders finished. Each individual rider, though, is capped at a maximum of 22 points in a single week.
Normally, only one 250 coast (West or East) races on a given weekend, so only one of your two 250 riders is eligible to score that week. A few times per season, both coasts race the same weekend — this is called a showdown.
On a showdown week, both your 250 West rider and your 250 East rider are eligible to score, alongside your two 450 riders. Your weekly score is still just your top-2 scoring riders out of however many of your four riders raced that week — showdown weeks simply mean all four of your riders (instead of the usual three) have a chance to be one of those top-2.
Each week, your team earns one bonus tiebreaker point if your top-2 scoring riders combined for exactly 44 points that week.
If two or more teams are still tied in the final season standings after this weekly tiebreaker point has been factored into their season totals, the tie is broken by looking at individual race results, starting from the end of the season and working backward:
This backward walk is guaranteed to eventually break every tie, since no two teams can score identically in every single race of the season — so no two teams can ever finish the season tied in the standings.
To keep rosters from overlapping too heavily, there's a cap on how many riders any two teams in the same league are allowed to have in common:
In short: the more you overlap on 450s with a given opponent, the less overlap you're allowed on 250s with that same opponent, and vice versa. This cap is checked separately for every pair of teams in your league — it's entirely possible to share riders with one opponent up to the limit while sharing none at all with another.
The cap is enforced automatically: a rider that would push you over the limit with a given opponent simply won't appear as an option to draft or add, whether during the draft, an autopick, or a roster swap.
Every team's roster has the same fixed shape — there's no alternate configuration:
That's 4 riders total on every roster, every week, for every team in the league. Real AMA Motocross doesn't have a West/East coast split — that's a supercross-specific format — so in a motocross league those two labeled slots are really just two 250-class rider picks. Either, both, or neither of them may actually race and score in a given week; there's no guaranteed “only one races” rule the way supercross's real coast split creates.
Each week, your team's score is the sum of your top-3 scoring riders from that week's race(s) — whichever three of your four riders scored the most points, added together, out of however many of your four riders actually raced and scored that week. That can range anywhere from 0 to all 4 of your riders depending on who raced, so your score depends entirely on who raced and how they finished.
There is no cap on that total. Each individual rider, though, is capped at a maximum of 23 points in a single week.
Motocross leagues don't have “showdown weeks.” That concept exists in supercross because supercross's real West/East coast split normally keeps one of your two 250 riders out of action each week, and a showdown is the rare week both coasts race at once. Motocross has no coast split to begin with, so there's nothing to showdown — both of your 250-slot riders are always live candidates to race in any given week.
Each week, your team earns one bonus tiebreaker point if your top-2 scoring riders combined for exactly 46 points that week. The tiebreaker always looks at your best 2 riders for the week, even though your main weekly score above is based on your best 3.
If two or more teams are still tied in the final season standings after this weekly tiebreaker point has been factored into their season totals, the tie is broken by looking at individual race results, starting from the end of the season and working backward:
This backward walk is guaranteed to eventually break every tie, since no two teams can score identically in every single round of the season — so no two teams can ever finish the season tied in the standings.
A real motocross season runs 11 rounds. Your league's schedule, weekly results, and standings follow that same 11-round calendar.
To keep rosters from overlapping too heavily, there's a cap on how many riders any two teams in the same league are allowed to have in common:
In short: the more you overlap on 450s with a given opponent, the less overlap you're allowed on 250s with that same opponent, and vice versa. This cap is checked separately for every pair of teams in your league — it's entirely possible to share riders with one opponent up to the limit while sharing none at all with another.
The cap is enforced automatically: a rider that would push you over the limit with a given opponent simply won't appear as an option to draft or add, whether during the draft, an autopick, or a roster swap.
Every team's roster has the same fixed shape — there's no alternate configuration:
That's 4 riders total on every roster, every week, for every team in the league. An SMX league is a single, year-long league that runs a native supercross league during the real supercross season, then automatically incorporates motocross scoring once the real motocross season begins — all on one combined season total. You draft your roster once, in a single preseason draft, and there's no separate motocross draft and no re-roster when the season transitions from supercross to motocross. The same roster you drafted (and any swaps you make along the way) carries through the entire year.
During the supercross portion of the year, an SMX league scores and behaves exactly like a native supercross league.
Weekly scoring: your team's score for the week is the sum of your top-2 scoring riders from that week's race(s). There is no cap on that total, but each individual rider is capped at a maximum of 22 points in a single week.
Showdown weeks: normally, only one 250 coast (West or East) races on a given weekend, so only one of your two 250 riders is eligible to score that week. A few times during the supercross portion of the season, both coasts race the same weekend — a showdown — and on that week, both your 250 West and 250 East rider are eligible to score alongside your two 450 riders, giving all four of your riders a chance to land in your top-2.
Weekly tiebreaker: each supercross-portion week, your team earns one bonus tiebreaker point if your top-2 scoring riders combined for exactly 44 points that week. Since 22 points is the maximum a single rider can score in a week, the only way two different riders add up to 44 is if your roster included both that week's actual 450-class winner and that week's actual 250-class winner. It's a flat bonus, not a head-to-head comparison against the rest of your league — every team that hits 44 gets the point, and it's possible for zero, one, or several teams in your league to earn it in the same week.
Once the real motocross season begins, motocross scoring rules automatically take over for those weeks.
Weekly scoring: your team's score for the week is the sum of your top-3 scoring riders from that week's race(s), out of however many of your four riders actually raced and scored. There is no cap on that total, but each individual rider is capped at a maximum of 23 points in a single week.
No showdown weeks: real AMA Motocross has no West/East coast split, so both of your 250-slot riders are always live candidates to race and score in any given motocross-portion week — there's no coast-based restriction to showdown in the first place.
Weekly tiebreaker: each motocross-portion week, your team earns one bonus tiebreaker point if your top-2 scoring riders (not top-3 — the tiebreaker always looks at your best 2, even though your weekly score during this portion uses your best 3) combined for exactly 46 points that week. Since 23 points is the maximum a single rider can score in a week during this portion, the only way two different riders add up to 46 is if your roster included both that week's actual 450-class winner and that week's actual 250-class winner. It's a flat bonus, not a head-to-head comparison against the rest of your league — every team that hits 46 gets the point, and it's possible for zero, one, or several teams in your league to earn it in the same week.
The real motocross season runs 11 rounds, and your league's motocross-portion schedule follows that same calendar.
If two or more teams are still tied in the final season standings after these weekly tiebreaker points have been factored into their combined season totals, the tie is broken by looking at individual race results, starting from the end of the year's combined calendar and working backward. Because the motocross portion runs after the supercross portion within an SMX season, the “end of the year” means the end of the motocross portion:
This backward walk is guaranteed to eventually break every tie, since no two teams can score identically in every single race across the entire combined season — so no two teams can ever finish the year tied in the combined standings.
Your season total is one continuous combined sum across both portions of the year — there's no reset and no separate supercross-only or motocross-only standings. Your league's standings, weekly results, and analytics all reflect the running combined total from week 1 of the supercross portion through the final round of the motocross portion.
To keep rosters from overlapping too heavily, there's a cap on how many riders any two teams in the same league are allowed to have in common. This cap is based on your roster, and applies for the entire season regardless of which portion — supercross or motocross — is currently being scored:
In short: the more you overlap on 450s with a given opponent, the less overlap you're allowed on 250s with that same opponent, and vice versa. This cap is checked separately for every pair of teams in your league — it's entirely possible to share riders with one opponent up to the limit while sharing none at all with another.
The cap is enforced automatically: a rider that would push you over the limit with a given opponent simply won't appear as an option to draft or add, whether during the draft, an autopick, or a roster swap.
If anything on this page doesn't match what you're seeing in your league, or you have a rules question we haven't covered, reach out at smx-support@smxfantasyleague.com or use the "Report a Bug" link in the site navigation.